![]() ![]() ![]() Bars and blocks will stack into a bin, but not into any other container, so a stockpile with bar/block enabled will default to requesting bins.īags are used to store seeds, quarry bush leaves, mill products ( flour, sugar, dye) and sand (" powders"). They are made at a Carpenter's workshop with 1 log or at a Forge with 3 bars of metal. They are sent to all the other stockpiles (with the exclusion of the refuse, stone and graveyard piles) and will hold much larger stacks of items, making organizing those endless piles of +giant cave spider silk socks+ and trade goods much easier to manage. Except for a few barrel-specific requirements, pots are generally a superior replacement.īins are containers, again made from wood or metal, used for most non-food items. Pots hold the same amount as barrels (60 total units of food, or 30 units of alcohol) and weigh 1/4th as much as a barrel of equivalent material. Pots can also be used to store alcohol and other related liquids, though clay pots (earthenware) must be glazed to hold liquids. Pots, an alternative for barrels, can be made of wood, stone, clay, glass, or metal. Barrels can be disabled in a stockpile to prevent haulers from running off with everything else inside to pick up a stray seed. See also, stocks.īarrels are wooden or metal containers that are useful for storing items in a food stockpile and are used to store alcohol, plants, seed bags, meat, fish, dwarven syrup, quarry bush leaf bags, flour bags and dye bags, cooked food, fat and tallow, and all prepared organs. The i tems command can be used to see items that are stored in a built storage object. Press enter again to select the contents, if any. Then, use + and - until the storage object is highlighted, then press enter. To examine a storage object's contents when the storage object is in a stockpile, select the object location with the k key. Each other storage object type has its own entry. All storage objects are used to hold items, from personal possessions to gems, alcohol, quarry bush leaves, and even living creatures, but their use is context-sensitive, so you cannot use your barrels for storing coins, but you can build a bag as a dwarf's personal storage object, analogous to a chest.Ĭhests, coffers, boxes and bags are subsumed under boxes and bags in the status stocks screen, and these can be built as " containers" from the building menu to satisfy the "Needs: X Chests" requirement for nobles. Since the bin isn't a bone bin, you'll have to search for a "finished goods bin", or just look at the "crafts" category (with "m" toggled).Types of items used for storage include containers, cabinets, barrels, large pots, and bins. PS: If you were using the search filter for "bone", that's your reason - items are not taken out of containers to bring them to the depot, and the depot's search filter will also only filter for the container's name. What you're showing is just the wonky trade depot stocking behaviour, not really something for the bug tracker but rather for the suggestions forum at bay12. The unmodded game has definitely _no_ problem finding the bin. It also gets properly carried to the depot, but you again need to toggle "m" to actually see it in there.Īre you using some third-party utility that does "helpful" stuff to your various interfaces? That's the only place where an actual bug could still be present. Both when "s"earching for "finished" and when looking at "crafts" the bin at 1 square away is properly shown. You can see the bin is actually on the right hand side of the trade depot directly adjacent to it.Ĭlick onto depot, "m" to ignore mandates. (Select on 'bone' or just scroll through the list) * Try to find the finished goods bin (custard wood) that is full of bone crafts. They aren't forbidden, or marked to dump. They do not show up when selecting goods for trading. I have two finished goods bin full of bone craft items. Main | My View | View Issues | Change Log | RoadmapĠ008531: Finished Goods Bin not found for trading Anonymous | Login | Signup for a new account ![]()
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